Three.js
May 20, 2023
Three.js is a JavaScript library for creating and rendering 3D computer graphics in web browsers. It is a popular tool among developers for creating interactive web experiences that include 3D graphics, animations, and visual effects.
Purpose
The primary purpose of Three.js is to make it easier for developers to create 3D web applications using WebGL, a low-level API for rendering 3D graphics in web browsers. Three.js provides a higher-level interface that abstracts away many of the complexities of working with WebGL, making it easier for developers to create and manipulate 3D objects and scenes.
Three.js provides a wide range of features and capabilities for creating complex and realistic 3D graphics, such as support for materials and textures, lighting and shadows, animations and tweening, and particle effects. It also includes a range of built-in geometries and shapes, such as cubes, spheres, and planes, as well as support for importing 3D models from external sources.
One of the key benefits of using Three.js is that it is cross-platform and works on a range of devices, including desktop and mobile browsers. This makes it an ideal choice for creating interactive web applications that can be accessed from a wide range of devices.
Usage
One of the most common use cases for Three.js is in creating interactive games and simulations that incorporate 3D graphics. For example, Three.js has been used to create games such as “Minecraft Classic” and “Scratch 3D,” as well as educational simulations such as “PhET Interactive Simulations.”
Three.js is also commonly used in creating 3D data visualizations and infographics. For example, Three.js has been used to create visualizations of complex data sets, such as the distribution of galaxies in the universe, as well as more simple infographics, such as a 3D bar chart.
Another popular use case for Three.js is in creating virtual and augmented reality experiences. Three.js can be used in conjunction with other web-based technologies, such as WebVR and WebAR, to create immersive 3D experiences that can be accessed from a wide range of devices.
Getting Started with Three.js
Getting started with Three.js is relatively straightforward, although it does require some basic knowledge of JavaScript and HTML. Here are the basic steps for getting started with Three.js:
-
Download the Three.js library. You can download the latest version of the library from the official Three.js website.
-
Include the Three.js library in your HTML document. You can do this by adding the following code to the head of your HTML document:
<script src="js/three.min.js"></script>
- Create a canvas element. Three.js renders 3D graphics to a canvas element in your HTML document. To create a canvas element, add the following code to your HTML document:
<canvas id="myCanvas"></canvas>
- Initialize Three.js. To initialize Three.js, you will need to create a
Scene
object, aCamera
object, and aRenderer
object. Here is an example of how to do this:
// Create a Scene object
var scene = new THREE.Scene();
// Create a Camera object
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// Create a Renderer object
var renderer = new THREE.WebGLRenderer({canvas: document.getElementById("myCanvas")});
renderer.setSize(window.innerWidth, window.innerHeight);
- Add 3D objects to the scene. Once you have initialized Three.js, you can start adding 3D objects to the scene. Here is an example of how to create a simple cube object and add it to the scene:
// Create a CubeGeometry object
var geometry = new THREE.BoxGeometry(1, 1, 1);
// Create a Material object
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
// Create a Mesh object
var cube = new THREE.Mesh(geometry, material);
// Add the cube to the scene
scene.add(cube);
- Render the scene. Finally, you will need to render the scene using the
Renderer
object. Here is an example of how to do this:
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
This code sets up an animation loop that rotates the cube object and renders the scene to the canvas.