Texel

May 20, 2023

A texel is a term used in computer graphics and digital image processing to refer to a single pixel or picture element in a texture map. Texture maps are used to apply images to 3D models in order to give them a more realistic appearance. A texture map is a 2D image that is applied to the surface of a 3D object in order to add detail, complexity and realism to it. The texel is the smallest unit of measure in a texture map and corresponds to a single pixel in the image.

The term “texel” is a combination of the words “texture” and “pixel”. Texture mapping is a key technique in computer graphics, and is widely used in video game development, architectural visualization, product design and other industries. When a texture map is applied to a 3D object, each texel in the texture map is mapped to a corresponding point on the surface of the object. The color and other properties of the texel are then blended with the existing color and properties of the object at that point, creating a more detailed and realistic appearance.

Purpose of Texels

The purpose of texels is to provide a way to map a 2D image to a 3D object in order to add detail, complexity and realism to it. Textures can be used to simulate a wide range of surface properties, including wood, metal, fabric, skin and more. By mapping a texture to a 3D object, the object can be made to appear more realistic and natural.

Usage of Texels

Texels are used in a wide range of applications, including video game development, architecture, film and television production, product design and more. In video games, textures are used to create the surfaces of objects and environments, making them look more realistic and immersive. In architecture and product design, textures can be used to simulate a wide range of materials and surface properties, allowing designers to create photorealistic renderings of their designs.

In digital image processing, texels are used to represent the individual pixels in an image. Image processing algorithms work with individual texels to manipulate and analyze images. For example, texels can be used to perform edge detection, color correction, and other image processing tasks.

Texel Density

When creating texture maps, it is important to consider texel density. Texel density refers to the number of texels per unit of surface area in a texture map. High texel density provides more detail and resolution in the texture, while low texel density provides less detail and resolution. The appropriate texel density for a texture map depends on the application and the level of detail required.

Texel Filtering

Texel filtering refers to the process of determining the color of a texel based on its neighboring texels. This is done to avoid visual artifacts such as jagged edges or pixelation. There are several types of texel filtering, including linear filtering, bilinear filtering, and trilinear filtering. Linear filtering takes the average of the four closest texels to determine the color of a particular texel. Bilinear filtering takes the average of the four closest texels in one dimension and then the average of those two values in the other direction. Trilinear filtering uses mipmapping, which is the process of creating smaller versions of the texture map to be used when the object is viewed from a distance. This allows for smoother transitions between levels of detail.