Bresenham’s Line Drawing Algorithm
May 10, 2023
Bresenham’s line drawing algorithm is a mathematical algorithm used to draw a line between two points in a computer graphics system. The algorithm is named after its creator, Jack E. Bresenham, who developed it in 1962 while working at IBM. Bresenham’s line drawing algorithm is widely used in computer graphics and is considered one of the fundamental algorithms for drawing lines, circles, and other geometric shapes.
The purpose of Bresenham’s algorithm is to draw a straight line between two points on a computer screen. The algorithm is used in many applications, including computer-aided design (CAD), computer graphics, and video games. It is the most efficient algorithm for drawing lines on a raster display, which is a display system in which the image is made up of a grid of pixels.
Brief History and Development
Bresenham’s line drawing algorithm was developed in 1962 by Jack E. Bresenham while working at IBM. He was trying to find an algorithm that would draw a straight line on a raster display more efficiently than the existing algorithms. Bresenham’s algorithm was published in the IBM Systems Journal in 1965 and quickly became a standard algorithm used in computer graphics.
Key Concepts and Principles
The key concept behind Bresenham’s algorithm is to determine which pixels on a raster display should be turned on to create a straight line between two points. The algorithm works by calculating the error or the distance between the line and each pixel on the screen. The algorithm chooses the pixel with the smallest error and draws the line to that pixel. The algorithm iterates this process until it reaches the second point.
The algorithm works by dividing each pixel on the screen into two halves, the upper half and the lower half. The error is calculated for each half of the pixel, and the pixel with the smallest error is chosen. The chosen pixel is then filled in, and the error is recalculated for the next pixel. The process continues until the line reaches the second point.
Pseudocode and Implementation Details
The pseudocode for Bresenham’s line drawing algorithm is as follows:
function drawLine(x1, y1, x2, y2) {
dx = abs(x2 - x1)
dy = abs(y2 - y1)
sx = x1 < x2 ? 1 : -1
sy = y1 < y2 ? 1 : -1
err = dx - dy
x = x1
y = y1
while (x != x2 || y != y2) {
plot(x, y)
e2 = 2 * err
if (e2 >= -dy) {
err -= dy
x += sx
}
if (e2 <= dx) {
err += dx
y += sy
}
}
}
The implementation details of the algorithm involve iterating through each pixel on the screen and calculating the error for each pixel. The algorithm chooses the pixel with the smallest error and fills it in. The error is then recalculated for the next pixel, and the process continues until the line reaches the second point.
Examples and Use Cases
Bresenham’s line drawing algorithm is used in many computer graphics applications, including video games, computer-aided design, and computer graphics software. The algorithm is used to draw straight lines between two points on a computer screen. It is also used to draw circles, ellipses, and other geometric shapes.
Advantages and Disadvantages
The advantages of Bresenham’s line drawing algorithm are its speed and efficiency. The algorithm is able to draw lines quickly and accurately on a raster display. It is also able to handle lines with slopes greater than 45 degrees.
The disadvantages of Bresenham’s algorithm are its inability to handle curved lines and its inaccuracy in certain cases. The algorithm is only able to draw straight lines, and it may produce jagged or stair-stepped lines in certain cases, especially when the slope of the line is not an integer.
Related Algorithms or Variations
There are many related algorithms and variations of Bresenham’s line drawing algorithm. The algorithm can be extended to handle circles, ellipses, and other geometric shapes. There are also variations of the algorithm that use different error functions or algorithms to handle curves and other shapes.
One related algorithm is Wu’s line algorithm, which is a variation of Bresenham’s algorithm that produces smoother lines with anti-aliasing. Another related algorithm is the Digital Differential Analyzer (DDA) algorithm, which is another algorithm for drawing lines on a raster display. The DDA algorithm calculates the exact positions of pixels along the line, but it can be slower than Bresenham’s algorithm.
Midpoint line algorithm is another related algorithm that can be used for drawing lines. It uses the midpoint between two pixels to decide which pixel to plot. This algorithm is similar to Bresenham’s in terms of efficiency, but it’s more versatile and can handle a wider range of line slopes.
In conclusion, Bresenham’s line drawing algorithm is a fundamental technique in computer graphics for drawing straight lines between two points on a raster display. While it has limitations in handling curves and may produce jagged lines in certain cases, its speed and efficiency make it a popular choice in many computer graphics applications. Variations and related algorithms have been developed to address some of these limitations and to handle other geometric shapes.